#ifndef FB_H #define FB_H /* *pixel = vram + y*pitch + x*pixelwidth */ /* | width | how many pixels you have on a horizontal line | |===========================================================================| | height | how many horizontal lines of pixels are present | |===========================================================================| | pitch | how many bytes of VRAM you should skip to go one pixel down | |===========================================================================| | depth | how many bits of color you have | |===========================================================================| | pixelwidth | how many bytes of VRAM you should skip to go one pixel right | */ #include void putpixel(int pos_x, int pos_y, unsigned char VGA_COLOR); #endif /* FB_H */